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1. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Karljohn wrote: pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants That's because in game mechanics show EHP based on your lowest resist, whereas Pyfa shows resists with a u...
- by Legault Revan - at 2013.08.06 15:15:00
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2. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
FYI: Instead of "thermic" hardener under the armor hardeners group it says "thermal". Just something I noticed. When you actually get to the different meta levels it correctly says "thermic", so it's just the one misspelling. Thanks for everything!
- by Legault Revan - at 2013.06.07 00:39:00
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3. Sticky:The new launcher and the web server issues on the 21st of May: FAQ and up... - in EVE General Discussion [original thread]
Just curious: my launcher version still says version 1.32, does that mean that for some reason it doesn't want to update? I'm not sure that I actually do want the new launcher, but I feel kind of left out. My launcher looks exactly the same as...
- by Legault Revan - at 2013.05.25 04:43:00
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4. Sticky:The new launcher and the web server issues on the 21st of May: FAQ and up... - in EVE General Discussion [original thread]
Salpun wrote: CCP Atropos wrote: Smoking Blunts wrote: can we still bypass the launcher using the bin folder eve.exe? as I only want the game client on my pc. I do not want some bloated sales tool You can, yes. The old login method sti...
- by Legault Revan - at 2013.05.25 04:39:00
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5. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Just a thought about cap booster efficiency with tanking. Vs. ancillary shield boosters, the ancillary armor boosters are going to be less cap stable, in addition to using cap boosters less efficiently, which makes them very unbalanced. For exampl...
- by Legault Revan - at 2013.05.25 02:22:00
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6. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
I don't know if anyone else has tried to move around the enemies you have targeted, but you can't click and drag them to different positions because of the radial menu. If I target something tagged as 1 and 2, but I lock number 2 before number one...
- by Legault Revan - at 2013.05.13 04:16:00
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7. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
It would seem that I need to start Tech 2 rigging every capital I can come across.
- by Legault Revan - at 2013.04.24 05:06:00
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8. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
I liked the split weapons thing for the Scythe and Phoon before, but if it's going away on the Nag and Phoon, why let it persist? Make the Scythe a missile boat with a bit of extra drone space. On a separate note: I can't wait for the T2 changes ...
- by Legault Revan - at 2013.04.09 16:43:00
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9. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: I think having two attack BSs in the minmatar lineup would be a nice break from the current tiericide treatment also. Confidence has been restored, thanks for listening to the proposals on the Tempest. Now just need to...
- by Legault Revan - at 2013.04.09 16:14:00
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10. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I am a member of the POS community.
- by Legault Revan - at 2013.01.22 05:42:00
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